AI Music Video Generator

Give it a song. One you already have, or one written here. The video is built against the track. Scenes follow the words, the captions come from the same words, and a cast of up to three stays the same people from one cut to the next.

How to make a music video with AI

  1. Bring the song, or write one

    Upload the track you already have, or describe the song you want and have one generated. Uploads are ordinary audio files under the studio's size cap. MP3, WAV, M4A. A long uncompressed master usually wants converting first. Everything downstream is measured from the track, including the length of the finished video: a three-minute song makes a three-minute video, because a music video has no length of its own.

  2. Get the words right

    There is a lyrics box, and it is worth using properly. Automatic transcription of sung vocals mis-hears constantly. The timings it recovers are reliable, the words are not. Pasting the real lyrics in fixes both what the scenes are written from and what appears on screen as captions. If you generated the song here, the words are already known and filled in.

  3. Choose stills or moving footage

    Two routes to a picture: generated stills, which are quick and hold a look very steadily, or generated video, which moves. You can also start from stills and have a set number of scenes animated, which is the middle path most people end up on. Motion where the song lifts, held images where it does not.

  4. Cast it, or let it cast itself

    Up to three characters, and each one's image becomes a reference the scenes they appear in are generated against, so the same faces carry across cuts. Choose nobody and a cast of one to three is invented to suit the song. Choose someone and that is the whole cast. It never quietly adds a fourth. With a character selected, lip sync becomes available for the shots where they are singing.

  5. Set the shape, generate, then cut it up

    Pick the aspect ratio and generate. Vertical is the default, because most plays are. Scenes arrive as they finish rather than all at the end, and they land in your library as material, so the same footage becomes the teaser, the pre-save loop and the visualiser. From there it can go out to YouTube, TikTok and Instagram on a schedule instead of by hand at midnight.

What artists make with it

Single releases

The video used to be the reason a release slipped by two months. Generating it removes the crew, the location and the shoot day, so the visual can be made in the same week as the master and the release date stops depending on someone else's calendar.

Visualisers and Art Tracks

Most streaming catalogue is uploaded with a static square and nothing else. Because the video runs the length of whatever track you give it, a visual world for every song on the record is a session at a desk. That covers the album tracks that were never going to get a proper video.

Release-week short-form

Nine or ten vertical cuts around one song, each built on a different hook. Short-form is a numbers game, and the constraint has always been how many pieces of footage you can make from a single shoot day. A video that arrives as scenes rather than one sealed render is material to cut from, which is a different constraint entirely.

Instrumental, electronic and library music

Producers, beatmakers and library composers have no artist to put on camera and no performance to film. Purely visual, non-narrative footage is the honest form for this music. Bear in mind that a track with no words gives the scene writing less to work from, so the look and the cast carry more of the weight than they would on a song with lyrics.

Back catalogue and reissues

An anniversary edition or a re-master usually arrives with nothing to look at. A new visual for a fifteen-year-old song costs a session at a desk rather than a reunion of everyone who made it, and the original audio is simply uploaded.

Label and roster output

A small label with a dozen artists cannot fund twelve videos a year. It can make twelve visual worlds, which is enough for every release to arrive looking like it belongs to something, and a consistent cast per artist gives each of them a recognisable face.

What is an AI music video generator?

An AI music video generator is a tool that produces the visual side of a song without filming it. You supply the track, recorded or generated, along with the words that go with it. The video is built against the audio: a run of scenes that follow the song, timed to it, with the lyrics carried through as captions.

It is worth being precise about the division of labour, because the name suggests either more or less automation than is true depending on who is reading it. The music is yours. The cast, the aspect ratio and the choice between stills and moving footage are yours. What the tool does is turn a song into scenes and generate them, which is the part that used to cost a crew and a location. It does not take direction about a specific frame on a specific beat, and anything claiming otherwise is describing an edit suite, not a generator.

What changes is the economics of a shot. In a conventional video, every additional location, costume and setup costs money and daylight, which is why independent artists end up with one room and a coloured light. Generated footage has no location fee, so an artist with no budget can have a video set in six places, none of which exist.

The trade is control of the fine grain. You will not get a specific person's face exactly, a legible brand, or a precisely choreographed movement performed to the beat. Videos that lean into worlds, atmospheres, textures and motion look deliberate. Videos that try to imitate a performance shoot look like an imitation of a performance shoot.

Generated video vs a shoot, a lyric video, or a visualiser

Artists deciding what to release alongside a track are usually choosing between four things, and the right answer depends far more on the song than on the technology.

A conventional shoot is still the best option when the artist is the point. If the video needs your face, your performance, your band in a room, or a story with people in it acting, film it. Audiences read a real performance differently, and no amount of generated atmosphere substitutes for a close-up of someone singing the line they wrote. The cost is the cost: a crew, a location, a day, and a turnaround measured in weeks.

A lyric video is inexpensive and does a job. It puts the words in front of people, which matters for a song whose writing is the selling point. Its problem is that it is transparently a placeholder. Nobody rewatches one, and it accrues nothing to the artist's visual identity because it looks like every other lyric video. Worth noting that captions come with a generated video anyway, so the lyric video is largely a subset of it rather than an alternative.

A visualiser is a loop: a texture, a shape, something moving under the audio for the whole runtime. It is the correct minimum for catalogue and for instrumental music, and it is what generated footage slots into most naturally, because a visualiser has no obligation to depict anything specific.

Generated video sits between the shoot and the visualiser, and it wins on exactly one axis: worlds you cannot afford or cannot film. A flooded cathedral, a city that never existed, an endless corridor, the same landscape through four seasons in ninety seconds. Trying to use it for a performance video puts it in direct competition with a camera, which is a comparison it loses.

The practical answer for most independent artists is a mix across a release. Shoot the single that carries the campaign, generate the world for the album track, put a loop under the interludes, and use generated scenes for the short-form cuts where you need ten pieces of content and have footage for two. The question is never which one is best. It is which one this particular song needs.

Making one that does not look generated

  • Paste the real lyrics before you generate

    This is the single highest-value thing you can do, and it takes a minute. The scenes are written from the words, and the words go on screen as captions. A transcript of sung vocals will confidently invent a line or two, and every downstream decision inherits the mistake. If you have a lyric sheet, use it.

  • Choose the cast rather than accepting one

    Leaving the cast empty is a real option and it works, but it means the characters are invented to suit the song. If a particular face should recur, pick them. Yours, an actor's, a character you have already generated elsewhere. Three is the ceiling, and it is a sensible one: a music video with four people to keep track of is usually a music video with a structural problem.

  • Let the song decide stills or motion

    Generated stills hold a look more steadily than generated video does, which is why an album of quiet material often reads better as images with a slow move on them. Songs with a lift want the lift on screen. Animating a chosen number of scenes rather than all of them is the honest middle: motion where the music earns it, held frames everywhere else.

  • Commit to one visual idea

    Pick a single premise and refuse to leave it. The same character, the same weather, the same city at the same hour. Variety is the instinct and it is wrong: a video that visits nine unrelated beautiful places reads as a folder of test renders. Most of what audiences call "AI video" is a consistency problem rather than a problem with any individual frame.

  • Frame for the crop you will actually post

    Vertical is the default because most plays are vertical. If the piece is really for a widescreen platform, set that before you generate rather than cropping afterwards. A 16:9 frame squeezed to 9:16 loses the sides, and the sides are where the composition usually is.

  • Use lip sync only where a face is singing

    It becomes available once a character is chosen, and it is right for a shot of someone delivering the line. It is wrong for everything else. A whole video of synced mouths is uncanny in a way that atmospheric shots with two sung close-ups are not.

  • Convert the master before you upload it

    The upload takes ordinary audio files under a size cap, and a lossless master of a five-minute track will not fit. Bounce a good MP3. The video is generated from the timing and the words, not from the sample rate, so nothing is lost by giving it the smaller file.

  • Cut the short-form from the finished piece

    Because the video comes back as scenes rather than one sealed render, the release-week clips are a re-cut rather than a second project. Pull the strongest ten seconds, put the hook under it, and post that.

Models available

  • Veo 3.1Google's photoreal generation, with sound. Up to 12 seconds.
  • Kling 3Cinematic motion that holds a character across a cut. The one for a figure who recurs through the video.
  • Seedance 2.0ByteDance, up to 24 seconds. The long shots. A held take that can run a whole verse.
  • Grok VideoxAI. Fast image-to-video, and text-to-video. For turning a run of scenes round quickly.
  • Nano Banana 2Google's best stills. Generation and editing, to 4K. For the image-led route, and for locking a face before it recurs.

Questions

Can I use my own song?
Yes, and it is the main path. Upload an MP3, WAV or M4A under the studio's size cap, and the video is built against it. If you do not have a track yet, you can describe one and have it generated here instead, in which case the lyrics come across with it.
Does it cut to the track, or do I do that?
The video is generated against the song rather than assembled next to it: the scenes follow the words and the finished piece runs the length of the track. What it will not do is take direction about a specific frame landing on a specific beat. If you need that precision, take the scenes into an edit and place them yourself.
How long is the video?
Exactly as long as the song. There is no length setting. A music video has one already: the track. Individual shots depend on the model: Seedance 2.0 runs up to 24 seconds, which is the one to reach for when a shot has to hold through a section.
What if my track is an instrumental?
It still works, but expect a different kind of result. With no lyrics there is nothing verbal for the scenes to be written from, so the video leans on mood, cast and look rather than on lines. That suits instrumental music, which is generally better served by a world than by a narrative.
Can I keep the same people across the whole video?
That is what the cast is for. Choose up to three characters and their images are used as references for the scenes they appear in, so the same faces carry across cuts. Leave it empty and a cast of one to three is invented to suit the song, which is fine when nobody in particular needs to recur.
Can I be in the video myself?
If the song needs your performance, film that part. Generated footage is strongest for the world around a performance rather than the performance itself, and the two cut together well. Your footage for the close-ups, generated scenes for everywhere you cannot afford to stand.
Can I make a vertical version for TikTok and Reels?
Vertical is the default aspect ratio, so most people are already making one. Because the video arrives as scenes rather than a single finished render, the same material re-cuts into short-form, and the results can be published to YouTube, TikTok and Instagram on a schedule.
Can I use the videos commercially?
What you make is yours. Check the terms for the specifics before you attach it to a release or a campaign.

AI Music Video Generator

Give it a song. One you already have, or one written here. The video is built against the track. Scenes follow the words, the captions come from the same words, and a cast of up to three stays the same people from one cut to the next.

Start creating